﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace TileEngine.items.tiles.material
{
    class StoneItem:Defaultitem
    {
        public StoneItem()
        {
        }
        public StoneItem(Vector2 location )
        {
            this.location = location;
            velocity = getRandomVelocity();
        }
        public override Texture2D getTexture()
        {
            return Textures.stoneItem;
        }
        public override int getStackMax()
        {
            return 50;
        }
        public override string[] getInfo()
        {
            return new string[] { "Stone","Not rock" };
        }
    }
}
